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homeassistant-config/packages/button/button_logic.yaml

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script:
#----------------------------------------------------------------------------------#
# Left
#----------------------------------------------------------------------------------#
pos_left_incr:
alias: pos_left_incr
sequence:
- if:
- condition: numeric_state
entity_id: input_number.pos_right
above: '0'
then:
- service: input_number.set_value
data:
value: 0
target:
entity_id: input_number.pos_right
else:
- if:
- condition: numeric_state
entity_id: input_number.pos_left
above: '3'
then:
- service: input_number.set_value
data:
value: 1
target:
entity_id: input_number.pos_left
else:
- service: input_number.increment
target:
entity_id: input_number.pos_left
# Restart/Start the timer
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# - service: timer.cancel
# target:
# entity_id: timer.pos_timer
# - service: timer.start
# target:
# entity_id: timer.pos_timer
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mode: single
#----------------------------------------------------------------------------------#
# Right
#----------------------------------------------------------------------------------#
pos_right_incr:
alias: pos_right_incr
sequence:
- if:
- condition: numeric_state
entity_id: input_number.pos_left
above: '0'
then:
- service: input_number.set_value
data:
value: 0
target:
entity_id: input_number.pos_left
else:
- if:
- condition: numeric_state
entity_id: input_number.pos_right
above: '2'
then:
- service: input_number.set_value
data:
value: 1
target:
entity_id: input_number.pos_right
else:
- service: input_number.increment
target:
entity_id: input_number.pos_right
# Restart/Start the timer
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# - service: timer.cancel
# target:
# entity_id: timer.pos_timer
# - service: timer.start
# target:
# entity_id: timer.pos_timer
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mode: single
#----------------------------------------------------------------------------------#
# Up
#----------------------------------------------------------------------------------#
pos_up:
alias: pos_up
sequence:
# 0,0
- if:
- condition: and
conditions:
- condition: state
entity_id: input_number.pos_left
state: "0.0"
- condition: state
entity_id: input_number.pos_right
state: "0.0"
then:
- if:
- condition:
- condition: state
entity_id: light.all_lights
state: "on"
then:
- service: script.summary_notification
else:
- service: scene.turn_on
target:
entity_id: scene.snapshot_all
#- service: light.turn_on
# target:
# entity_id: light.all_lights
# 1,0 Ceiling
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "1.0"
then:
- service: light.turn_on
target:
entity_id: light.ceiling
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 2,0 Bed
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "2.0"
then:
- service: light.turn_on
target:
entity_id: light.bed_ceiling
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 3,0 Indirect
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "3.0"
then:
- service: light.turn_on
target:
entity_id: light.all_indirect
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 4,0 All Lights
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "4.0"
then:
- service: light.turn_on
target:
entity_id: light.all_lights
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 0,1 Adaptive
- if:
- condition:
- condition: state
entity_id: input_number.pos_right
state: "1.0"
then:
- service: scene.turn_on
target:
entity_id: scene.light_adaptive
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 0,2 Night
- if:
- condition:
- condition: state
entity_id: input_number.pos_right
state: "2.0"
then:
- service: scene.turn_on
target:
entity_id: scene.light_night
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 0,3 Bright
- if:
- condition:
- condition: state
entity_id: input_number.pos_right
state: "3.0"
then:
- service: scene.turn_on
target:
entity_id: scene.light_bright
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
mode: single
#----------------------------------------------------------------------------------#
# Down
#----------------------------------------------------------------------------------#
pos_down:
alias: pos_down
sequence:
# 0,0
- if:
- condition: and
conditions:
- condition: state
entity_id: input_number.pos_left
state: "0.0"
- condition: state
entity_id: input_number.pos_right
state: "0.0"
then:
- if:
- condition:
- condition: state
entity_id: light.all_lights
state: "off"
then:
- service: script.summary_notification
else:
- service: light.turn_off
target:
entity_id: light.all_lights
# 1,0 Ceiling
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "1.0"
then:
- service: light.turn_off
target:
entity_id: light.ceiling
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 2,0 Bed
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "2.0"
then:
- service: light.turn_off
target:
entity_id: light.bed_ceiling
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 3,0 Indirect
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "3.0"
then:
- service: light.turn_off
target:
entity_id: light.all_indirect
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# 4,0 All Lights
- if:
- condition:
- condition: state
entity_id: input_number.pos_left
state: "4.0"
then:
- service: light.turn_off
target:
entity_id: light.all_lights
mode: single
#----------------------------------------------------------------------------------#
# Dimming
#----------------------------------------------------------------------------------#
button_brightness_up:
sequence:
- service: light.turn_on
data_template:
entity_id: light.direct
brightness: >-
{% set current = states.light.direct.attributes.brightness|default(0)|int %}
{% set step = 100 %}
{% set next = current + step %}
{% if next > 255 %}
{% set next = 255 %}
{% endif %}
{{ next }}
- delay:
milliseconds: 1
- service: script.turn_on
data:
entity_id: script.button_brightness_up_loop
button_brightness_up_loop:
sequence:
- service: script.turn_on
data:
entity_id: script.button_brightness_up
button_brightness_down:
sequence:
- service: light.turn_on
data_template:
entity_id: light.direct
brightness: >-
{% set current = states.light.direct.attributes.brightness|default(0)|int %}
{% set step = 100 %}
{% set next = current - step %}
{% if next < 1 %}
{% set next = 1 %}
{% endif %}
{{ next }}
- delay:
milliseconds: 1
- service: script.turn_on
data:
entity_id: script.button_brightness_down_loop
button_brightness_down_loop:
sequence:
- service: script.turn_on
data:
entity_id: script.button_brightness_down
#------------------------------------------------------------------------------------#
# Automations
#------------------------------------------------------------------------------------#
automation:
# Timer
- alias: pos_timer_reset
mode: single
trigger:
- platform: event
event_type: timer.finished
event_data:
entity_id: timer.pos_timer
action:
- service: input_number.set_value
data:
value: 0
target:
entity_id:
- input_number.pos_left
- input_number.pos_right
# Pos 1,0 Ceiling
- alias: pos_1_0_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_left
to: "1.0"
action:
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_default
- service: light.turn_on
data:
effect: Twitter
target:
entity_id: light.ceiling
- delay:
hours: 0
minutes: 0
seconds: 1
milliseconds: 500
- service: scene.turn_on
target:
entity_id: scene.snapshot_all
# Pos 2,0 Ceiling Bed
- alias: pos_2_0_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_left
to: "2.0"
action:
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_default
- service: light.turn_on
data:
effect: Twitter
target:
entity_id: light.bed_ceiling
- delay:
hours: 0
minutes: 0
seconds: 1
milliseconds: 500
- service: scene.turn_on
target:
entity_id: scene.snapshot_all
# Pos 3,0 Indirect
- alias: pos_3_0_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_left
to: "3.0"
action:
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_default
- service: light.turn_on
data:
effect: Twitter
target:
entity_id: light.all_indirect
- delay:
hours: 0
minutes: 0
seconds: 1
milliseconds: 500
- service: scene.turn_on
target:
entity_id: scene.snapshot_all
# Pos 4,0 All Lights
- alias: pos_4_0_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_left
to: "4.0"
action:
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
- service: switch.turn_off
target:
entity_id: switch.adaptive_lighting_default
- service: light.turn_on
data:
effect: Twitter
target:
entity_id: light.all_lights
- delay:
hours: 0
minutes: 0
seconds: 1
milliseconds: 500
- service: scene.turn_on
target:
entity_id: scene.snapshot_all
# Pos 0,1 Adaptive
- alias: pos_0_1_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_right
to: "1.0"
action:
- service: scene.turn_on
target:
entity_id: scene.light_adaptive
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# Pos 0,2
- alias: pos_0_2_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_right
to: "2.0"
action:
- service: scene.turn_on
target:
entity_id: scene.light_night
- service: automation.trigger
target:
entity_id: automation.light_all_snapshot
# Pos 0,3
- alias: pos_0_3_flash
mode: single
trigger:
- platform: state
entity_id:
- input_number.pos_right
to: "3.0"
action:
- service: scene.turn_on
target:
entity_id: scene.light_bright
- service: automation.trigger
target:
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entity_id: automation.light_all_snapshot